AN INDEPENDENT FIELD GUIDE TO MINALIMA’S BOARD GAME EST. 2026
✧THE DEFENDERSF I E L D   G U I D EOfficial rulebook ↗
THE FIELD GUIDE / RULES GUIDE

How do you set up Defenders of Hogwarts?

Defenders of Hogwarts · a practical answer for your next game.

RULES BASIS · MinaLima’s official rulebook
Independently summarized and checked on 11 October 2026. Printed-page references appear beside each rule. Follow your applicable official edition and any publisher corrections if they differ.

THE SHORT ANSWER

Choose one Dark Arts player and a House for each other player. Set up the shared boards, prepare the separate player areas, then draw five starting cards each. The number of Dark Arts pawns depends on the number of House players.

Based on the publisher’s rulebook ↗

1. Choose roles and count pawns

One player must take Dark Arts. For a first game, the rulebook recommends the person most familiar with the rules. Put unused Houses back in the box.

Total playersHouse playersDark Arts pawns
214
325
436
547

Four Dark Arts pawns begin on the four Deployment Spaces; any additional pawns wait in the Dark Arts player’s pool.

Official rulebook · printed pp. 6–7 ↗

2. Build the shared table

Original orientation diagram, not a map of playable spaces. Use the publisher’s diagrams for exact component positions.

  1. Put the Main Board centrally. Shuffle the six Shields and deal one face-up to each Shield Space. Put the seven Hogwarts Tokens in their marked positions.
  2. Put three pawns from each chosen House in the Great Hall. Place its fourth pawn at the start of the Loyalty Track.
  3. Place the Side Board above the map. Reveal two Library Books and two cards in each House acquisition row. Set the Dark Arts Marker, Progress Tokens, Dark Detector, Scrolls and location decks in their marked spaces.
  4. Keep the Room of Requirement piece and D.A. Coins nearby for later use.
Official rulebook · printed pp. 6–7 ↗

3. Prepare starting hands

Each House: shuffle its starter deck, put its House Marker in its Items Space, take three House Location Cards and draw five starter cards.

Dark Arts: shuffle its starter and acquisition decks separately. Sort event cards into white, orange and red decks and shuffle each. Draw five starter cards.

Two-player check

Use one House and one Dark Arts player, with four Dark Arts pawns. The second player is not another House.

Official rulebook · printed pp. 8–9 ↗

4. Start the first turn

The House player to the left of Dark Arts begins; turns proceed clockwise. Check everyone understands their own objective before starting.

Official rulebook · printed pp. 10–11 ↗